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![[INFOGRAPHIC] Who is investing more in the Metaverse?](https://www.inglobetechnologies.com/wp-content/uploads/2022/08/metaverso-investire-scaled-1.jpg)
In the first months of 2022, $120 billion was invested in the ‘wide field’ of the Metaverse (more than twice as much as in 2021).Â
Investors in the Metaverse fall into three categories: large technology companies (Meta, Microsoft, Nvidia, Apple, Alphabet), venture capitalists and brands pioneering innovative projects.

The sectors that show real interest and investment in the Metaverse are: energy (18%), automotive (17%), hi-tech (17%), tourism (15%) and entertainment (15%).Â

According to a McKensey survey of 3,400 people worldwide, already 59% of respondents prefer to have a digital experience as an alternative to a physical one. In particular, shopping, attending events or games, fitness, dating and education are mentioned.

It’s finally that time of the year where you pull out your dusty suitcase, put on your favorite sunglasses and leave the city to go towards exotic beaches, steep mountains and unexplored places. On the other hand, we know that going for holidays can be very tricky and stressful sometimes, for example when you get lost in the middle of the Sahara desert where all you see is sand, or when you can’t find your way out from the depths of the jungle with that tiger staring at you…. Ok, perhaps we are going a bit extreme, but your struggle during your holidays may be very real.
Luckily, we have some Augmented Reality tips that can help you relax a little bit more and enjoy your holiday the way you deserve. Whether your dream place is the highest peak of a mountain or the flattest wave of the ocean, we got you covered. Let’s discover now the best AR apps for your holidays.

If you love trekking and exploring new mountains this AR App is a must have. Peakvisor allows you to instantly see the names of the mountains in front of you, so that you immediately identintificate where you are and your surroundings. By pointing your smartphone in front of you, little banners with the names of the mountains will appear together with the high. Moreover, Peakvisor also has a 3D map program incorporated so that you can do your research before going exploring. Being an App for explorers, it can also work offline, you just have to remember to download your trails before your hiking.
While hiking, we happen to meet unseen gems like particular flowers or rare trees and unfortunately we might not know what kind of plant/tree is. With iNaturalist, by scanning the image in front of you with the camera of your smartphone, you are able to see the name and some information about the plant you are looking at. Of course you might encounter some inaccuracies. For example if the quality of the image is not very high, the system might not be able to recognize the right species, or if the element you want to know about is too rare you might not find it at all inside of the app. This App, indeed, is managed by experts and a community, that is why it can happen not to find the exact match.
iOverlander is one of the best Apps for campings. Using GPS recognition, it allows you to find the perfect camping spot WORLDWIDE. It also gives you information about the condition of the campsite, where to find water, food, wi-fi and nearby points of interest. The beauty of iOverlander is its community: you will find lots of people just like you that give tips and precious advice in order to give you the best camping experience.

Are you thinking about going to visit a new city and feeling afraid not to make the best of it? Well, it all depends on which city you are going to. There are some tourist places now that have implemented AR in their touring guides in order to give to the tourists more immersive experiences of their City and a fuller and deeper involvement in the exploring aspect.
For instance, if you are planning to spend your holidays in the north of Italy, you should definitely have on your smartphone AR Apps like TabUI. TabUI is an Italian App that allows you to gather information about the places you are visiting by simply pointing your smartphone at your point of interest. For now, though, it only works in some areas of North Italy. While, if you are keen to visit Italian Architecture Monuments among the cities of Turin and Rome, you don’t want to miss trying Arch.i, an AR App that works by pointing your smartphone at basically any monument of architectural work to instantly have the chance to know everything you want about it. Moreover, if you are planning to stay in the Italian Capital a little bit more, we suggest using another AR app that can guide you through the ancient streets of Rome and tell you everything secret of the Roman Empire: Charta Roma.
Other numerous Apps that help you visit a place in a deeper and more immersive way might be “Santorini ARâ€, focused on the greek city of Santorini and “National Parks by Chimaniâ€, an amazing Augmented Reality Guide that will let you explore the American National Parks in way you have never imagined.

Virtlo is an Augmented Reality App only available for IOS for now, able to tell you all the points of interest nearby, such as restaurants, hotels, museums, parks and even stations by using your smartphone. You can also see the distance from where you are so you can explore the city in the best way possible. The app is completely free and it’s open source, which means that everyone can add some tip or point of interest and help the others.

How not to mention Google Translate when it comes to travel and technology? Google Translate allows you to instantly translate every written word to every language by putting your phone’s camera on the word you want to translate. Google will do all the rest. This means that if during a trip you want to know what is written on a street signal, in a restaurant menu or a contract, you can instantly translate it by using your phone. Of course, you need to be careful because not every translation is accurate and the chances of a misunderstanding are quite high, but for basic sentences it will work just fine.
All you have to do now is just pack and enjoy your holidays, wherever you are going!

Ever since Facebook became Meta, there has been a lot of talk about terms such as: Metaverse, Virtual Reality, Visors, Avatars. This article will discuss Avatars, when they were created, what they are and their function in the Metaverse.
Avatars were created and designed to be a kind of personalized representation. But what exactly is an Avatar in the Metaverse?

The word Avatar has the meaning of ‘incarnation’ and was first used by Neal Stephenson in the 1992 science fiction novel ‘Snow Crash’.
Avatars, for instance, are the images chosen to indicate who we are in virtual communities, social networks and online video games. In recent years they have taken various forms with precise declinations depending on the contexts in which they are used. For example, according to the social platform, users upload photos for their profile or create a 2D or 3D model of themselves. In simple words, an Avatar is an online representation of a user that is used by the latter within the web to present him/herself to others and can have either the real characteristics of its creator or be a figment of his/her imagination. The emoji created by Apple in 2017 are the first successful case in point.
The Avatar in the Metaverse is defined as our digital version occupying a three-dimensional space in the virtual world. The first step to be able to enter the Metaverse is to create an avatar: a very important moment for users, not only from a technical point of view but also from a psychological one, because they have the possibility to freely choose their digital identity.

In fact, the Metaverse represents a new means of communication that radically evolves social interactions between users, overcoming the limitations of 2D technology and thus offering the possibility of relating in a totally innovative and immersive way. The avatar creates the first impression others have of us, so we choose how to present ourselves.
In the world of the Metaverse, the user has ‘carte blanche’ to create an avatar: it is the user himself who chooses who and how he wants to be, and this is precisely one of the main reasons why he captures and attracts the attention and curiosity of users.

When Metaverse was announced, the highlights were new and improved. An Avatar in the Metaverse is essentially based on the same principle as other online avatars, just like the 2D avatars on other platforms: the user will be able to create and use an avatar in the Metaverse at will and through an avatar will be able to traverse different experiences within the virtual world.
The avatar then becomes the official identity in the Metaverse, replicating exactly the person as he or she is in the real world, body movements, facial expressions to give the user the feeling of really being there.

The most important advantage of creating an avatar in the Metaverse is that the user can change his or her avatar at any time. For example, we can create one version for social relations and one for business relations. Or, a different version for each activity we perform or person we meet. Moreover, depending on the platform we want to inhabit, our avatars will have different characteristics. The psychological aspects of each individual definitely play a key role in the creation of one’s avatar: the choice of the virtual character conveys personality traits and can immediately suggest something about the person behind the avatar. In the construction of an avatar, some personality traits of the individual may emerge, while others may remain hidden or difficult to understand.
Versatility is what characterizes avatars. There are many ways to create an avatar: on some platforms, such as the one used by Meta Presence, it is possible to upload a photograph into the system from which the corresponding avatar is generated, or, with imagination and fantasy, one can create an unedited and original version of one’s personality.

Another popular platform is Ready Player Me. What makes this app unique is that Ready Player Me avatars can be used on over 1,500 metaverse apps, which means that the same avatar can exist on different metaverse platforms. You can explore virtual worlds in VRChat, participate in meetings in MeetinVR, or live stream with fans using LIV – all with your own personal avatar representing you in the virtual worlds. Any developer can integrate Ready Player Me into their app or game using our free SDK (Software Development Kit) for avatars that is compatible with Unity and Unreal Engine and works seamlessly on web, mobile and desktop platforms.

The user can choose in total freedom whether to create a realistic or caricatured avatar; close to his or her real style or like the hero of a fantasy video game; to choose a human or non-human form; a full-body avatar or one with only head and hands; with realistic or unrealistic movements. Of course, these are only a few elements that can be changed in one’s avatar. The Metaverse, in fact, opens up a range of possibilities, from colors to style, a true art.
Many companies have set up the first digital designer clothing shops ‘The Meta Avatars Store’ on Instagram, Facebook and Messenger, where one can buy digital clothes to model and dress avatars. The first brands on this platform are Balenciaga, Prada and Thom Browne! Digital goods will, in the future, be an important way to express oneself in the Metaverse and a major driver of the creative economy.

To create your Avatar in the Metaverse, you can choose from these important apps, which are very easy to use and perfect for downloading to iOS and Android mobile devices.
1. Face Avatar Maker – Creator: This is a very easy-to-use application. Available on Android devices, it is the most effective way to create a perfect manga-style avatar in just a few minutes. You can choose the shape of the face, the shape of the eyes, the hair and other fun accessories so that you can customize your image 100%;
2. Mirror-avatar, gif stickers, sticker and emoji: ideal application for those who are looking for a quick and easy way to share funny cartoon images of themselves with friends and family;
3. Avatoon- Avatar Creator: Avatoon’s app can easily create a custom avatar, true to the real image, in a matter of seconds. Furthermore, once the avatar is created, facial expressions, pose and background can be inserted and changed;
4. Bitmoji: This is one of the most comprehensive apps. With this app you can reproduce the face in simple moves, insert funny cartoons or other characters within a specific location, an original and fun way to recreate real situations. You can use the Bitmoji app on Snapchat and in any other chat. By simply taking a selfie, the app will be able to faithfully reproduce the features and bring the custom avatar to life. After creating the virtual character, the Bitmoji app will show it in different situations and poses.


“When using augmented reality in the operating room, it’s like having a GPS navigator in front of your eyes in a natural way so you don’t have to look at a separate screen to see your patient’s CT scanâ€, said Dr. Timothy Witham, professor of neurosurgery at the Johns Hopkins University School of Medicine. And this is only one of numerous benefits that the adoption of augmented reality in medicine field has generated. Augmented reality (AR), as we know, is the technology that allows digital contents (such as images, video, objects, animation ecc..) to take place in the real world. It’s a technology that is changing the way we live, we think and most of all it’s shaping the future, leading us towards new innovative, smarter and improved lifestyles.
In the medicine aerea, AR is creating new ways of helping people and saving lives like never before. It allows doctors to have more accuracy, more focus, more information and, of course, a better outcome and diagnosis. Including virtual objects and tools in the real world, doctors can see things right in front of them and in terms of accuracy this is a huge step forward. Also, timing speaking, it cuts all the waiting, looking, searching moments, increasingly reducing time of operations.

In order to integrate the Augmented Reality in medicine we need to define some technical practical aspects that allow us to use it properly.

It could happen all the time, while walking in a street, that you might see someone who suddenly collapsed and of course the first thing you’ll do is to call an ambulance. Now, though, there are some apps that, using AR, can also tell you if there are defibrillators nearby, so that you might be able to give additional help in the meantime. There could also be other applications that thanks to the AR localization can be crucial in saving lives, giving essential information to the individuals.
Augmented reality is every year more used also in the education field, especially when talking about medicine. It is studied that studying (or teaching) by welcoming the help of Augmented reality can help students to learn better, faster and especially to understand in a deeper way difficult concepts. Being able to see and try in a more 3dimensional and immersive way, rather than reading a book, allows students to remember more and assimilate better. In fact, it is known that learning using other senses rather than just reading enhances the chances to remember, internalize and elaborate harder and more articulated topics.
AR can be very appreciated both for kids who are willing to learn more about the human body in a funnier, immersive way and for medicine students at the University that can learn faster, better and though become better doctors. For instance, during a lecture it could be possible to show a certain part of the body such as a heart or a bone and have the chance to study it by watching it on your tablet or phone in 3D.

Everyone knows that when it comes to surgery, precision is the crucial element for the outcome of an intervention and here it is where AR can really show all its potential. Augmented Reality in medicine allows surgeons to be more precise ( Studies affirmed that AR gives the 98% of the accuracy, which makes it at the same level or even higher of other methods).
In June 2020, for instance, for the first time at Johns Hopkins a spinal surgery has been made using AR technology in living patient , and one of the first sentences that came out from the surgeon when talking whether to use AR or not he says “I feel more comfortable when I use itâ€.
This was the first AR surgery and it was a spinal surgery on a living patient, but, as we have seen, AR surgery is expanding very fast and also more complicated operations have been conducted with success. For example, AR surgery can involve cardiac operations, such as the removal or alterations of heart parts, and also bone tumor resection, allowing doctors to be more accurate and precise and that make patients feel safer and calmer.

Did you know that when talking, humans send unconscious messages through their facial movements, the position of the body and also their tone of voice and that they have nothing to do with what they are saying? Well, a lot of us already knew that by analyzing a person’s gesture and expressions, or the way he/she talks, for instance, it is possible to understand if that person seems attracted or interested to us, but, did you know that it is also possible to understand if that person might suffer from depression, anxiety or other mental conditions? Well, Augmented Reality can help with that too.
Through the scanning of a human body in movement, AR can detect if some gesture or expression might mean something serious and thus give us more awareness about our conditions. The other innovative part is that you might do the scanning on your own, or with the help of a familiar person, and only after your personal diagnosis, you can go to the doctor. In this way you could spare time trying to do a personal diagnosis and/or help the doctor with a better and deeper diagnosis since you are able to give him more information about your condition.

Inglobe Technologies is a well known company in AR medical field with projects that involve techniques such as Rehabilitative Robotic Platform and Risk Management. On March 25, 2015, Inglobe Technologies and Tecres joined forces to create one of the first immersive experiences in the medical field: the Tecres interactive Mirror and App. In this experience, we created a set of tools that make the communication of advanced orthopedic technology not only effective but also amusing. The system recognizes humans in the interaction area that are scanned in the metaphorical X-ray Mirror, where an X-ray skeleton, controlled by the user, interacts with the products.

With AR & VR in E-commerce we have officially entered the phase of E-commerce 3.0: brands have changed the way they propose and sell their products and services, on the other hand the purchasing process by users has completely evolved. Today’s consumer expects to have a real, personalised, multi-channel browsing and buying experience, wherever they are and whenever they want. Therefore, it is crucial to be able to build a very strong and lasting connection with the customer, so that they continue to choose the brand and encourage other users to do so as well.

E-commerce 3.0 is characterized and differentiated from the past by being flexible and highly customisable. It must be able to accompany the user on the path of choice and purchase, recommending products and services that meet the user’s individual needs and make them feel at the center of interest. Every single product or service must be accompanied by photos, videos, reviews and detailed descriptions and, in case of need, the customer must be able to count on a competent and helpful support service, able to resolve any problems or requests in a short time.
Thanks to Augmented Reality and Virtual Reality, E-commerce is evolving and transforming into virtual shops that look like the real ones, where online shopping is more and more engaging, able to keep the user on the website, simulating a real shopping experience as if you were in the physical shop.
AR & VR in E-commerce allow breaking the barrier between physical and virtual space through increasingly immersive mediated reality experiences, which are very useful for consumers. These technologies can change the way reality is perceived by the user and the possible applications are many. The use of virtual and augmented reality in e-commerce is a differentiating element in the optimisation of the shopping experience, going so far as to make this action a moment of entertainment and fun.

With augmented and virtual reality, it is not only possible to replace products’ 2D images with 3D models, text, additional information and assistance, but it is also possible to create a real virtual avatar that has the same physical characteristics as the user and can wear clothes as in real life. It is not only in fashion, however, that we see change, but also in different sectors. Augmented reality can make an important contribution to decision-making.
Indeed, this technology allows the user to see objects in different contexts of use before purchase, reducing possible returns and making it easier to choose the product and its characteristics. All this is possible simply by using a smartphone: by pointing the mobile phone’s camera where you want the chosen product to appear, and then view it from different perspectives.
The main advantages of AR & VR applied within an E-commerce site are:
– Improved online shopping and choice experience because it is more interactive, immersive and personalized;
– Faster choice process resulting in more sales in a shorter time frame;
– Online experience as close as possible to the real one with real virtual stores and touch-points;
– More conscious shopping, less margin of error in consumer choices, less number of returns;
– Possibility of simulating the virtual version of the product being worn, such as: clothing, make-up or in one’s own home environment, as in the case of furniture, visualizing even the smallest details from possible different angles.
Snapchat has carried out a study called ‘The Future of Shopping’, conducted by Foresight Factory in twelve countries globally, to provide an extensive picture of the shopping landscape at this point in time. According to the Snapchat report, the use of augmented reality in E-commerce will increase by 2025 and as a consequence it will also directly support sales. From the analysis of the 2021 data, it is predicted that in less than 5 years there will be a 27% increase in the proportion of Generation Z shoppers who will use augmented reality before purchasing a product, leading to a scenario in which almost 3 out of 10 Generation Z will shop using augmented reality.

Specifically, among the main motivations for consumers to use AR & VR in E-commerce is:
– the possibility to see how products might really look (37%)
– seeing them in 360° (34%) and understanding their exact size (34%)
-in the case of furnishings, the possibility of visualizing the products within the chosen environment (28%).
The different brands that integrated AR & VR into their E-commerce had several benefits such as:
– increasing brand awareness;
– differentiating themselves among competitors;
– perfectly meet the needs of the new generation Z
– collect more consumer data.
Many brands are giving their space to augmented and virtual reality:
– Nike is experimenting with augmented reality by creating ‘Nike Fit’. Nike Fit is a new feature that will be integrated into the brand’s official app which, by scanning your foot, shows you the most suitable size of the shoe you wish to buy. According to Nike, more than 60 percent of people wear shoes of the wrong size. The company hopes to solve the problem using a combination of computer vision (which recreates an approximate model of reality), scientific data and artificial intelligence algorithms. The process of identifying the right fit will be carried out in augmented reality directly from the smartphone. All with extreme simplicity.

– Burberry has launched a new augmented reality shopping tool that allows users to get a better idea of a product’s features before buying it. By searching for the Burberry Black Tb bag or Arthur Check trainers on a smartphone, shoppers will be able to see a digital image of the product at scale in comparison with objects in their own reality.

– Sephora has introduced the ‘live 3D with facial recognition service’ in its ‘Virtual Artist’ app, one of the retail sector’s first experiments in augmented reality. Virtual Artist allows users to upload their own selfie onto the app and “virtually” try out various Sephora products, all by editing the uploaded photograph. The new version, which has been a huge success with the public, allows you to see yourself, as in a mirror, in real time and in motion, observing the effects of cosmetic products from different angles, greatly improving the effectiveness of the tool. Thanks to the development of this new function, Sephora now differentiates itself in the market by being able to show the virtual image in motion and in real time.

Virtual Reality and Augmented Reality will forever change the way we interact with technologies and the reality in which we are embedded. This is an important process that every company will have to use to keep up with the times.

If you want to stand out at introducing your brand, the first necessary aspect that you need to consider is delivering a business card that differs from all the others, in order to be remembered and to awaken more interest. Well, the ultimate value that can make a huge difference in your business card is the Augmented Reality (AR) element.
An AR Business card makes you stand out from all the other “regular†business cards especially because of its “wow†effect that allows you to produce more appealing results compared to the other large amount of business cards that always (let’s be honest) end up resting in the most hidden and forgotten part of our wallet.
Thanks to an Augmented Reality business card you can also show more about you than you would do on a normal business card. By simply pointing the smartphone on your AR business card, it is possible to add several actions to your card so that the user can live a definitely more appealing knowledge experience and this allows you to stand out more among the others and instantly give an additional sense of professionality and will to emerge.

The advantages of using an AR business card compared to a “regular†business card are limitless. By presenting an AR business card you definitely have more chances to:
Through your AR business card, you can show more about yourself and your work. For instance, you can add your social pages in it, so that with only one click others can see immediately your profile pages and immediately have a “virtual†perception of you. Same with your website and/or your email address and phone number.
Moreover, you could also show an original video presentation, where you present your work, your vision and a bit about yourself, or if you feel like it, you could also create an avatar of you that explains your work for you as soon as people click on it.
You can create animations, put links to your works and socials, add images, videos and even games if you want to add a major sense of amusement.

In order to create an AR business card, Augmented Reality technology uses marker-based recognition, that means that you need a marker to activate the augmentation. By scanning the image marker with your smartphone, you will activate the experience and start seeing your augmented business card in a way you couldn’t believe possible.
The marker you need in order to activate the augmentation can basically be activated in two different modes. There is the easier one, which is by using Web based AR: in this case, you only need to implement an 2D image marker, which usually is a QR code on your card and by scanning the QR code and clicking the link given, the magic will appear.
Otherwise, there are AR business cards that can be activated using a mobile app. This can appear a little more tricky and, even though the “wow effect†will totally be worth the downloading, lazier people can find the use of additional apps more difficult and this could generate the hated proposition “I will look at it later†that we must avoid at all costs.

Our platform AR-media allows you to create impressive AR business cards, able to stand out among all the others. With simple steps you can bring your business card to another level, doing something more original and worth-remembering.
Here’s a quick tutorial on how to start creating an experience with AR-media. Start creating your own AR business card.

The word ‘Lidar’ is made up of: Light and Radar. Lidar (Light Detection And Ranging) identifies the technology that measures the distance to an object by illuminating it with laser light and, at the same time, is able to return high-resolution three-dimensional information about the surrounding environment. Lidar works similarly to a radar, but uses laser technology to measure distances and depth. This is crucial for augmented reality (AR)-based apps and photography.

A Lidar typically uses several components: lasers, photo detectors and readout integrated circuits (ROICs) with time-of-flight (TOF) capability to measure distance by illuminating a target and analyzing reflected light. The operation of Lidar technology is based on an ‘immediate’ principle and is referred to as ‘Time of Flight’ (T0F) or time of flight. Time of flight can be obtained by sending a pulsed signal via a laser, but also by measuring the phase and frequency of the reflected light signal against a reference signal.
The use of Lidar technology has several advantages:
– Allows fast and accurate measurement;
– Wide resolution;
– Simplicity and ease of use
Due to its simplicity of application and use, Lidar technology is defined as a ‘Transverse’ technology and is most widely used in several markets:
1) Construction: Lidar is used in the construction/building sector as it helps to reproduce the reality of construction in a very easy and highly reliable manner;

2) Mapping: in recent years, this technology has been increasingly used in everything related to morphology mapping/precision remote sensing: it helps to establish the differences in elevation between terrains with a particular eye on the morphology of a given area (even potentially coarse). In this way, Lidar operators can create numerous Digital Terrain Models (also using drones), the accuracy of which will be very high and the margin of error very small;
3) eCommerce: sellers can easily create a 3D version of their products for sale, simply by using an iPhone and helping potential customers better understand what the products look like. Many eCommerce shops already offer a 3D visualization of the product in addition to photos.
4) Automotive: Lidar sensors used as a ‘visual’ tool to build self-driving vehicles. In this context, Lidar systems are used to detect obstacles, such as other vehicles or pedestrians, or the environment surrounding the vehicle.
Apple introduced a Lidar sensor in its smartphones for the first time and made Lidar available to everyone. Lidar may be the greatest creative and professional innovation ever to come to the camera section of a smartphone. The iPhone 12 Pro’s Lidar is based on ARKit, Apple’s framework for augmented reality.
With iOS 14 came ARKit 4, which added several new features: it increases resolution, allows multiple faces to be tracked simultaneously, enables motion capture, and better handles occlusion, that is, the possibility of virtual objects being covered in the scene by a real person. In addition to position tracking, which allows virtual objects to be linked to physical points.
The Lidar used by Apple is a module consisting of two elements, a transmitting and a receiving element. The transmitting element is based on an array of VCSELs, vertical cavity surface-emitting lasers, an acronym that will mean nothing to many but which is the same technology used by optical mice today.

Digital Twin is a virtual representation of an object, connected to it throughout its life cycle.

The Digital Twin is updated in real time by data collected from sensors connected to the physical asset and uses simulation programmes, machine learning and reasoning to provide useful information about the asset and to develop predictive models of the object’s future performance and reactions to certain conditions. With the advancement of digital technologies, the Digital Twin allows for more efficient management of systems, saving costs and time.
The market for digital twins is growing rapidly and this fact indicates that their demand will continue to grow in the future. In 2020, the market for digital twins has been valued at $3.1 billion. Some industry analysts speculate that it could continue to grow rapidly until at least 2026, reaching an estimated $48.2 billion.
– Improved research and development: the use of digital twins enables more efficient product research and design by creating a lot of data on possible performance outcomes. This information can lead to insights that help companies apply the necessary refinements to products before they go into production.
– Increased efficiency: even after a new product has gone into production, digital twins can help reflect and monitor production systems, paying particular attention to achieving and maintaining maximum efficiency throughout the production process.

– Product end-of-life: Digital twins can also help manufacturers decide what to do with products that reach the end of their life cycle and need to receive final treatment, through recycling or other measures. Using digital twins, they can determine which product materials can be recovered.
The markets that use digital twins with great success are those dealing with large-scale products or projects such as:
– Engineering (systems)
– Automobile manufacturing
– Aircraft manufacturing
– Railway car design
– Building construction
– Manufacturing industry
– Energy companies

Digital twins and AR are one of the most interesting digital representations of recent times. Based on an incredible technological variety and complexity, digital twins constitute a true connector between the physical world and its infinite virtual instances, with which the full simulative power of the digital can be harnessed. The constant flow of data generated between the physical and digital twin enables the interaction of various enabling technologies of Industry 4.0, such as artificial intelligence and augmented reality. Users can, through digital twins and AR, make use of simulations and predictive analysis to prevent problems before they occur, explore new opportunities and support new projects in a more informed and objective way than would be possible with traditional methods.

Compared to ‘simple’ virtual simulations focused on a single event or phenomenon, digital twins involve the entire life cycle of physical twins. The real-time data flow is processed to extract information value that is useful for generating knowledge to support complex decisions and the continuous improvement of processes or products themselves.
Today’s virtual worlds lack a very important aspect: the connection between reality and the metaverse, i.e. the virtual reality shared via the Internet, where one is represented in three dimensions through one’s desired avatar. And this is where the digital twins come into action, with the IOT once again creating the sensory links needed to interface the real and the virtual.

Digital twins and AR are about to enable companies to visualize key information about their operational technologies. The ability to visualize physical and virtual environments is an untapped advantage for industries such as manufacturing, transportation and energy, where heavy machinery and other physical equipment are often at the heart of business operations.

It is becoming increasingly imperative and necessary to combine these physical assets into applications and IT infrastructure to improve operations, customer service and produce business-critical insights that help companies gain a competitive advantage. This is where digital twins and AR each have a role to play in helping companies achieve full Industry 4.0 transformation and automation.


Augmented Reality has brought a revolution to the world, especially to the games industry. The video game sector is the main consumer branch for AR technology, as they are now within everyone’s reach, without the need to buy expensive headsets, and they are really immersive thanks to the possibility of being able to explore the world by generating a feeling of adventure.?
Augmented Reality games create a realistic image together with sounds and other sensations to offer imaginary experiences that stimulate the player’s physical presence in the environment. As the user becomes more demanding and looks for ever more immersive gaming adventures, they will discover through AR a complete virtual world that replaces the real one, controlled by body movements. This is, therefore, an extraordinary beginning of AR technology. In recent years, the online games industry has evolved tremendously, reaching a record of $175 billion in revenues with more than 2.7 billion gamers worldwide, and is expected to grow even more in the future.

The relationship between AR and the games industry is one that is destined to grow more and more; according to Newzoo‘s new report, an interesting fact emerges: 69% of PC gamers engage in mobile gaming at least once a week. But that’s not all: since 2016, mobile has accounted for the largest share of the gaming market. And it will continue to grow faster than PC and console, driven by an increase in average spend and the fact that more and more consumers will have access to smartphones in the future.
?For the past three years, this is a trend that has evolved to the point where it is setting record after record. Seventy-nine per cent of the users surveyed said they had tried AR when playing video games in the past six months. Among gamers, 81% of respondents have used AR several times, 67% of those who enjoy AR more than once a month have played Pokemon Go, which remains undoubtedly the most successful and downloaded game of all time. Since its launch (July 2016) it has earned almost $2 trillion in total between iOS and Android platforms ($748 million on Apple and $1.2 trillion on Android).?
Augmented Reality games have reached a level of sophistication that truly engages players. Manufacturers in the gaming industry have introduced innovation beyond imagination to offer users a smooth and immersive experience.

The benefits are numerous:
– Real-time interaction: AR technology is known to unite the real and the virtual, creating a dreamlike journey for users. Real-time interaction will enhance the perception of players around the world and encourage the creation of more immersive levels;
– Changing lifestyles: Gaming is not only entertainment, but the evolution of augmented reality has also made its way into lifestyles. Sectors such as medicine, tourism, education and entertainment have turned towards AR interactions to increase user engagement;
– Creative content: AR is only distinguished by their ultimate experience, but also by their versatile and engaging content, well coded by game developers. To better cater to the target market, developers offer superior custom content.

Gamification is the process of using game mechanics and game thinking to engage users and to solve problems. It is used to apply game elements in non-game contexts with the aim of influencing user behavior, increasing motivation and encouraging participation.?

There are many fields where Gamification can be applied. The most significant ones are education, in-company training and marketing.?
In the field of education, Gamification enables innovative teaching methods on the part of teachers and learning methods on the part of students. Gamification mechanisms stimulate participation, even in the absence of specific rewards, just to challenge oneself or others and have an engaging learning experience.? Thanks to Gamification, subjects are transformed from passive observers to active participants. In fact, when participants in a game face a challenge and fail to overcome it, their self-esteem, unlike in a normal situation, is not undermined, rather they are stimulated to try again.?
In companies, ‘Workplace Gamification’ is used to create work environments, processes and tasks that stimulate and inspire employees, but also to create systems for their training. In the field of marketing, the integration of gamification logic in advertising campaigns and ‘lead generation’ allows potential buyers to be more engaged with the product and thus increase the conversion rate.
Gamification has the ability to keep the user’s attention high and to constantly challenge him/her.?This mechanism, thus, forces everyone involved, be they students, company employees or workers, to think transversally in order to find a solution, and it has been proven that this enables them to acquire new knowledge, develop new skills and, in some cases, change their behavior.?
Like ‘normal’ video games, Augmented Reality games also fall into different genres. Adventure games are the most popular genre in the world of AR games: thanks to geolocation, the user’s location in the real world becomes the game environment, combining a unique storyline, fantastic creatures and incredible quests. With a GPS-enabled smartphone, the player can move around the real world carrying out the most incredible missions. Even fans of sports games will be able, thanks to the use of AR, to play basketball or go hiking simply by using their smartphone.?
1. The Walking Dead: Our World – Best Augmented Reality games on iOS and Android
?The concept of The Walking Dead: Our World is similar to Pok?mon GO. Based on the popular TV show and comic series, this AR survival game will take the player out and explore to accumulate supplies, discover valuables and rescue survivors. New characters can be unlocked throughout the game, each with different abilities and characteristics. In addition, you can team up with friends for co-operative challenges. The Walking Dead: Our World also allows you to record mission highlights and share them on social media.

2. My Tamagotchi Forever
This game revives a fad from the past: the Tamagotchi, the world-famous virtual egg, reintroduced in a completely new form. Colorful to look at, with iconic stylised graphics, and extremely easy to understand.? The objective is to keep the pet alive and happy by feeding it, washing it, and putting it to sleep at the right times. This game is simple and really suitable for everyone.?

3. Harry Potter: Wizards
Also created by Niantic, this is the newest game based on the Harry Potter series, and allows everyone to feel a bit like a wizard or witch. The game has only been available for a very short time but already has millions of downloads on Android and iOS. The camera on your phone will bring wizards, magical objects, creatures and more into your life. As you advance in levels, you can earn rewards that will help you level up and strengthen your wand. In addition, the player can meet his favorite Harry Potter characters in AR.?

With the speed of development of AR technologies for smartphones, there will be many surprises, with new categories of games.
An exciting future for gaming that will touch and exceed its limits.

Since the 1960s, Augmented Reality has evolved to become an increasingly present technology in both private and commercial life. Millions of people want to use AR with their smartphones, thus enriching the immersive experience, seeing what they could not see with the naked eye or perceiving sounds they could never hear without technological support.

Smartphones are still a very important and significant driver of AR growth due to their convenience. The smartphone, as opposed to other devices, is the most appropriate medium to popularize the mass adoption of AR for two reasons: because it is present in every person’s life and it has the necessary hardware (CPU, GPU, sensors) that this technology requires.
Globally, 5.9 million people own and use a smartphone while 171 million people own a VR headset.
According to a survey conducted by NielsenI 86 % of people come into contact with augmented reality for the first time thanks to their smartphone; the latter ranks higher than other devices.
The use of AR with the smartphone, in e-commerce, has a significant influence on customer engagement, customer behavior and therefore, on sales.
The importance of the smartphone in the world of AR was further confirmed by Meta, stating that it will be possible to interact with its metaverse Horizon Worlds even without a 3D visor. Meta is working on a web version (thus also available from smartphones) of its social virtual reality platform, Horizon Worlds.

The expansion would allow users to experience Horizon Worlds without having to use Quest VR visors, which are currently the only way to access the virtual world on which Meta is building its metaverse. Meta’s goal in launching web and mobile versions of its virtual world is to convince more people to enter Horizon Worlds, avoiding the need to purchase a Quest VR visor.
The smartphone also allows us to overcome certain barriers related to augmented reality devices:
– the battery life;
– mobile connectivity;
– the development of other apps (hence the creation of an ecosystem to be enjoyed with dedicated glasses and visors).
Smartphone technology with AR enables people not only to view virtual images immersed in real-world contexts, but also to connect with these images and objects, to interact with them, and to exponentially enhance the experience, simply by using the camera on their device. This is possible thanks to tracking systems that recognise real-world objects and create virtual reference planes with which to anchor the digital content projected by the applications. The device’s cameras capture real-world images and the application processes the 3D content that is coherently projected. The result of this fusion is redirected to the display of the mobile device, with which the user can interact thanks to the touchscreen interface.

However, in addition to the advantages, there are also limitations, such as: during use, the AR environment is limited by the size of the smartphone screen, unlike, for example, the 360-degree field of view that glasses can offer.

There are many ways in which AR enabled smartphones can add value, such as:
Want to paint your house and not sure what colour you’ve chosen? No need to try it on or paint a part of the wall, just use your smartphone with Augmented Reality. Using it is very simple, you open the camera and you can see the walls in a different colour.
Through your smartphone you can see the furniture before you buy it, visualize it in different rooms of the house so that you know, in advance, whether you like it or not, whether it is worth putting it in one room or another and in what position. An example is the Ikea Place app, where all the company’s furniture is available to be projected inside your home.

With your smartphone and AR you can also learn and study. In the field of education and training, it helps improve the teaching-learning process by making it more connected to the surrounding environment; learning can become a more collaborative journey through the creation of interactive spaces that can encourage greater student engagement.
– Entertainment and Videogames:
The entertainment industry represents one of the main areas of deployment for augmented reality on mobile devices, thanks to the possibility of developing ad hoc applications to generate audience engagement towards a product or event.

– Manufacturing and Industry 4.0:
Industry 4.0 sees augmented reality as one of the new enabling technologies, especially for training and remote assistance. Through the use of smartphones, it is possible both to guide the operator in direct contact with the plants and manufactured articles on the factory floor and to carry out remote assistance, where highly specialized technicians, by means of voice prompts and instructions via app, can follow the operator in real time to solve problems occurring on the plants.

– Hybrid working and Unified communication:
The spread of smart working has caused the spread of unified communication applications, such as Microsoft Teams, Cisco Webex, Zoom, Google Meet and many others. These platforms have already seen, or will soon see, the implementation of virtual reality and augmented reality modules to make moments of communion with colleagues and content sharing increasingly immersive. The environment of collaboration platforms becomes capable of going beyond the simple video shot on a display, configuring itself as a metaverse that is hybrid by nature, in which each person can intervene in a traditional manner or through an avatar, depending on the technological interfaces at their disposal.
– Virtual Try-on, ‘trying out’ products with augmented reality:
Augmented reality technologies make it possible to use smartphones to try on products such as make-up, clothes, watches, etc. Thanks to the use of smartphones with AR, brands are able to engage their audience by making them interact virtually with products wherever they are. Among the many examples we could cite are interactive shop windows, thanks to which customers can ‘play’ with the product in various ways, or virtual mirrors, mirrors that exploit real-time tracking functions and augmented reality to act as real virtual fitting rooms.
The numerous augmented reality functions with smartphones allow extending the social experience with new features, such as AR filters, capable of personalizing the interaction with the product.
According to some recent estimates, the AR adv market in 2022 will be worth about $3 billion, in terms of pure advertising on third-party channels (e.g. Instagram, Snapchat, etc.), not counting publications on proprietary channels and the creation of content for advertising campaigns.
– Architecture and Real Estate:
The smartphone with augmented reality can also be used in the field of AEC (Architecture, Engineering, Construction), supporting practically all phases of a construction life cycle.
– Museums, Tourism, Art and Cultural Heritage:
The smartphone with AR has the ability to add contextual content, augmented reality through the mobile device can for example act as a guide along the exhibition route, rather than integrating didactic information to digitally extend the narrative of the physical exhibits on display.

The potential of augmented reality using the smartphone is capable of moving very high numbers, which are unanimously confirmed by any analytical forecast. According to a paper published by Statista, around 1.73 billion people are expected to consciously use augmented reality applications with their smartphones by 2024. The market is largely driven by mobile AR applications, which will continue to remain by far the most popular in the market, with a market impact that Statista estimated to be in the region of USD 9.5 billion in 2021, against a user base of around 810 million people.

You don’t have any more excuses to be lazy nowadays, by starting to improve your lifestyle using Augmented Reality. New technologies have always been seen as enemies of the healthy lifestyle, since they’ve always been perceived as something static, impossibile to use if not sat still on a chair or a sofa, in front of a computer, a laptop or a smartphone. Well, things have changed by now. Today, new technologies have learned to live among the most active men and women, moreover, they help them stay fit, active and improve their general mental and physical health. Researchers have now stated that this relationship between fitness/wellbeing and technology is to be considered more possible thanks to immersive technologies, which have the potential to add more value, sense of experience and motivation to the standard ways of keeping a healthy lifestyle.
Following a healthy lifestyle is not alway as easy as we think. The common conception of “healthy lifestyle” means trying to be less sedentary as you can, avoiding junk food and fats, practicing mindfulness or some kind of meditation and, well, taking time to relax and enjoy life.
Using Augmented Reality, some (if not all) of these aspects can result in easier to follow, more accessible and even more convenient. Moreover, thanks to new technologies, you appear to have more control over your work on having a healthy lifestyle, because there is anyone else than you checking on your improvements, appointments, meals and so on… everything is manageable following your personal timing and schedules.
In order to have a healthy lifestyle, being able to have a fitness routine is something almost mandatory. Sometimes though, keeping a fitness routine might appear more difficult than we think. For instance, as we know, a lot of jobs require several hours a day to sit on a chair, so that after 8 hours of work, we might not feel exactly in the mood for going to the gym. And here’s the part where Augmented Reality comes to save your day: what if you don’t need to “go” to the gym, but all you need is AR/VR equipment that brings the gym to you? This might be the first and one of the most important aspects of AR helping you improve your lifestyle .
The variety of sports and ways to do it using AR is impressive and it is totally up to you. By using smart equipment, headsets, or smartphones, doing sports has never been easier and funnier. By buying an AR device, you can recreate the environment of a gym at your own place, you could also have your personal trainer, and sometimes even talk with other people “in the same gym” so that the relational part of the gym remains existent. Moreover, having your gym at home means that you don’t need to respect your gym time-schedule, so that if you want to do your workout at midnight, you are more than free to do it (only make sure not to be too loud and let your neighbors sleep). Your personal trainer will be there, at any time, waiting for you, in your virtual gym.

While the gym might be virtual, your results are definitely real. With the help of an AR device in the daily fitness routine, people can perfectly track all the activities. These devices take track of everything from what distance you cover when jogging or cycling, to the calories consumed. Thanks to this data, users can make critical decisions about their future workouts, like whether to increase or reduce intensity, helping you not overstress while monitoring the activity and allowing you to see your improvements at the same time.
AR/VR technology is able to give you real-time insight on your activity. It can suggest the workout that works best for you, based on your weight, height, precedent activities and possible results, allowing you to have the best workout outcome.
It is known that motivation is the most critical factor affecting your fitness routine, and staying motivated all the time is almost impossible. AR fitness technology can help with that. AR apps can choose the perfect workout for you, starting from the basics and intensify the exercises with your timing and possibilities. This improves your motivation, since you are more able to see the first results in terms of strength, change of the exercises and your saved history. As we saw earlier, it is all tracked, and seeing your results clearly will definitely help you stay motivated.
AR can also bring a more gaming experience, especially when using specific apps like “Zombie, run” where you find yourself running from zombies or “run social”, a virtual experience where you can choose the perfect place for your jogging session like a beach, a wood, Central Park and many more. This generates amusement in the user together with motivation and the simple workout can become an innovative and inspiring experience.

Improving your lifestyle is hard work that goes beyond just caring about the fitness aspect. It is something that involves several positions. One important aspect to be considered for instance is our personal diet. Having a healthy lifestyle means also conducting a healthy diet, eating healthy food and not too much. In this case too, AR can come to rescue you!
The first and the biggest innovation that AR can bring to your food habits is raising awareness and understandability on what you are eating, giving you information about the type of food, the calories, the quantity suggested to consume and other. Researchers are now studying AR glasses that record in real time what is in your plate, giving you all the info necessary. The best part is that the info given changes while you’re eating, monitoring every step of the feeding process, from the whole plate to its emptiness, so that you know exactly what you are eating and how.
Another app called Habit.at uses AR to change the perception that people have toward specific kinds of food. How it works: it basically changes the environment around the plate, with the aim of dissuading from bad eating habits, so that healthy foods will be surrounded by a more positive and funnier environment, in order to stimulate on keeping eating those foods.

Sometimes, all we need to feel like our lifestyle seems improved is a little break: a break from our everyday life and our daily routines. And sometimes, only 10 deep minutes are enough to re-energize us. Augmented reality can help with that too! There are, indeed, amazing little experiences that one can use to reduce anxiety, feeling less stressed or just to have 10 minutes of calm fun. In those experiences you can immerse yourself in amazing landscapes and places using the right device, that otherwise would have been impossible to go to, such as the most breathtaking beach of the Maldives, the calm woods of Norway, beautiful Italian flowers field etc. and stay there the exact amount of time that you need to rebalance yourself. For an even more relaxing experience, also SPAs are starting to introduce virtual experiences like that in their services, combining existing treatments with virtual surroundings, to have a full, mind blowing, relaxing experience.

Another importa aspect of improving your lifestyle with AR and VR is meditating. Numerous AR apps now can help you guide your first steps toward meditation. With guided voices and virtual tours, it is possible to feel immersed deep in one’s mind, facilitating the process of focusing on oneself and accelerating the learning process of meditation discipline. The most known apps are Psious, Clevr and Guided Meditation.

Medically speaking, besides surgery and general healthcare, AR is now used in mental health in psychology, helping patients to overcome their phobias, traumas and other issues. Anyway, we feel ready to try improving our lifestyle using AR and see how the results will be. Are you joining us, too?

The music industry has developed a growing interest in Augmented and Virtual Reality with the aim of improving the audiences? engagement. Today’s listeners feel a particular need to integrate music with multimedia devices that increase the quality, efficiency and immersion of the content provided by artists, as well as increasing the simplicity and speed of its enjoyment.
A Forbes study of millennials found that 78 percent of them would prefer to spend money on unique and unforgettable experiences in the music industry, as for them the performance and the memory have real value.
The very first AR & VR concert experience was made possible by the gaming platform Fortnite. In fact, the collaboration between Travis Scott and Fortnite in April 2020 was a huge success, with over 12 million viewers watching the event on the platform. It is the most popular virtual show ever. Not only that, but rapper Lil Nas X also had 33 million online views on Roblox, showing the other possible face of gaming for kids: from a virtual world for kids to an online space to take with you in your bag of cool and exciting experiences.

Billie Eilish also entered fans’ homes through the screen: she performed from the stage of a Los Angeles studio, but the show crossed cities, oceans and worlds with her images, quickly.
Using the right amount of creativity and inventiveness, AR & VR in the music industry is applicable to any environment and situation.
Augmented and virtual reality represent a real revolution in the music industry, as they have the ability to enrich the human experience and can create situations in which people turn from passive to active spectators. New technologies have completely changed the fate of online concerts, which are visible in virtual environments thanks to the rapid growth of virtual production and metaverse platforms, involving an unlimited number of users with broadband connections and wearable devices in a multi-sensory way.

The aim is to replace the perceptions of the real senses with computer-generated ones, which are derived from a database describing a 3D scene with object animations, within which the changes introduced by the active role the user takes in the virtual system can also be included. This is an epoch-making change in the way music is enjoyed, and obviously does not stop at concerts.
AR & VR can also be integrated with music videos, giving listeners the opportunity to participate in their performance and create immersive and unforgettable experiences. This is the example brought by the video of Bjork’s Stonemilker, presented at MoMA and shot with the possibility to interact through plug-ins, giving the perception of driving the video itself. Similarly, platforms like web casinos without gamstop are leveraging VR technologies to create highly interactive gaming environments, blurring the lines between traditional entertainment and cutting-edge virtual experiences. The video of U2’s Song for Someone was also designed for virtual reality, showcasing the diverse applications of these technologies.
And that’s what we’re getting to, a completely new way of experiencing music, more immersive, more exclusive and more direct. Many artists, as we have seen from the examples, are trying to move in an increasingly innovative way in relation to new technologies.

The keyword for AR & VR in the music industry is: interact. Users are catapulted into the artists’ performances and transformed into avatars where they have the possibility to interact with other avatars of other fans or directly with the avatar of the singer, either during backstage or by requesting a specific song. In addition, the user can move around, modify the surrounding space, form relationships and communicate with other fans. Without forgetting that the main motivation for everything is to enjoy a concert, possibly live. Interaction and movement are made possible through 360-degree filming, in which images from numerous perspectives are recorded simultaneously.
Augmented and virtual reality makes it possible to be active and present in places and environments other than those one is in, but with an extremely realistic appearance. Online concerts create virtual environments that allow the user to be involved on a multisensory level thanks to 3D images and sounds, offering a 360? experience.

More and more apps are coming out that allow the user to watch concerts in virtual reality, such as:
1. UnReal Club: the first Italian application that allows users to enjoy a virtual and immersive musical experience. It was born from the idea of combining the world of music with that of virtual reality to allow people to return to artistic performances by leveraging the potential of new immersive technologies. Access to the app is simple and intuitive: just register, create your own avatar, personalize it with gadgets and clothing and you’re done. Just like live, in each virtual location the avatars of all the users come together to watch the music event on air at that moment, to interact with each other just as if they were in a video game and to perform actions thanks to head tracking and audio chat;
2. MelodyVR: this is a start-up created in 2018 that has revolutionized the way of experiencing music. The application allows users to jump from one concert to another or follow a predefined path. There are several devices compatible with MelodyVR, the important thing is that it is a virtual reality visor. Some examples are: Samsung Gear VR, Google Cardboard, Playstation, Oculus Rift or Google Daydream View;
3. ConcertVR: a dedicated platform for concerts and music experiences. It has all the features of the other applications but also allows viewing of past events.
4. The Wave: a new kind of interactive music experience. Wearing a VR visor, users have the possibility to experience music festivals and concerts and can also socialize with their friends via the platform. Music creators can customize the way their audience is immersed in their music by transporting them from a realistic concert venue, to an amazing light show or into space. This app is the perfect tool to empower artists and transform the way fans connect with their music.

The advantages and benefits of using augmented and virtual reality in the music industry are numerous:
– No limits: it is possible to attend events wherever you are without limitations such as physical impossibility, geographical remoteness or any other kind of impediment that would prevent you from seeing a band or your favorite singer perform;
– Minimal costs: if you have a device with an internet connection and a VR viewer, you can simply pay for the concert ticket at a much lower cost than a live concert;
– Simple, easy, accessible to all: attending a concert or event online is quick and easy. In just a few minutes, in fact, you can buy your ticket and watch the performance, go on stage or move backstage for a 360? immersive experience;
– It strengthens the relationship between singer and fan: by involving the user at 360?, the memory of the event will remain in their mind for a long time.

These technologies still have plenty of room to grow in the music industry, what will they create to surprise us again?

“May AR be with you”: Yes, we have decided to celebrate Star Wars day with the best AR/VR immersive experiences. We know, this may not be the original quote from the legendary, stellar movie Star Wars, but this gets straight to the point, right? In order to celebrate the Star Wars day, which happens to be, of course, May the 4th, there are no excuses not to relive the most captivating stories and the best images, recalling the most sensational immersive experiences based on the outstanding movie series. The following are the best picks in the manner of games, virtual and augmented reality experiences, virtual production and, why not, even metaverse where Star Wars has come into our very homes.

In order to celebrate Star Wars day with the best AR/VR immersive experiences, in terms of games, “Star Wars, Trials on Tatooine” is a must. Even if it is not the newest Star Wars game, since it was born in 2016, it definitely represents one of the “must try” SW virtual experiences of all time. The game takes place in a galaxy far away from Star Wars, right after the events of the Return of the Jedi, called Tatooine, where you can actually wield a lightsaber and be transported into the desert of Tatooine and defend the droid R2-D2 from the stormtroopers. Technically speaking, the game requires a powerful computer since its photo-realistic approach and it uses a single controller. It can be downloaded for free on SteamVR.

Have you ever heard about a Star Wars-themed Pinball experience? Well, it is not exactly like any other Pinball games, but if you want to Celebrate Star Wars day with the best AR/VR immersive experiences, you should definitely try it. In fact, “Star Wars – Pinball VR” is a Pinball VR experience and this is what makes it extremely original and curious. In the game, not only can you play the “traditional” Pinball game with a virtual Pinball machine, but, moreover, there are items and tools in the game itself which enhance your gaming experience like never before.
In the game there are different Pinball machines, and every Pinball machine represents a different story of the Star Wars saga, including The Mandalorian, the newest Star Wars TV series. The Pinball game itself is definitely one of a kind Pinball game. In fact, it is not everyday that you see 3D astronauts, shooting and explosions taking life in a Pinball game. To enhance your VR experience even more, you can also find yourself fighting against one of the main characters and playing numerous additional mini games. In the game, you find your Pinball machine in a personal playroom, called “the fan cave”, and to make it even more captivating, you can become your very own room designer and customize it the way you prefer, putting your hero statue, winning your Pinball trophies and much more. Star Wars Pinball VR is available on Oculus Quest, SteamVR, and PlayStation VR headsets.

Released by Disney, this is one of the best Star Wars AR (Augmented Reality) Video Games with equipment, and this is by far the best way to celebrate Star Wars day. Created in collaboration with Lenovo. With a headset, a lightsaber handle, a LED motion tracking, and your smartphone, you have the chance to bring Star Wars into reality!
Star Wars: Jedi Challenges involves three games in it. The first is Lightsaber Battles, where, once wielded your lightsaber handle, you need to fight against your enemies who will appear in your room, choosing among different types of game, like defeating waves of enemy troops across all eras in Assault Mode, facing off in 1-on-1 duels against Kylo Ren, Darth Vader and others, using Force powers to strategically defeat your enemies.
The second experience available in the game is Strategic Combat. In a large-scale war ground, you can train yourself in military strategies by commanding armies in order to defeat the enemies, win against the forces of the Darkside or/and recreate epic battles. Improving your skills, you can also unlock new levels and go on in the game.
The third Star Wars experience is Holochess. With Holochess, you can also train your concentration and strategy in chess ground with monsters and aliens based on the movie Star Wars IV – A new Hope. In the game you need to collect eight different creatures with different strengths and weaknesses and win against the enemy.

You can celebrate Star Wars day also by rewatching the best SW movies, celebrating the innovative production processes. Indeed, the production process of The Mandalorian is extremely innovative in terms of technologies used for visual effects, where the actors directly interact with the virtual objects and the surroundings. This is called Virtual Production. That means that the crew can change from scene to scene, in the same location, without interruptions. Using this type of technology you don’t even need to go to specific locations to create your work. In the Mandalorian, indeed, it is impossible to recognise whether a scene has been created with Virtual Production or not.

Being claimed as the “most anticipated Metaverse game of 2022”, Star Wars: Reborn seems to be the Metaverse game we were all waiting for.
As seen from British Weekly, according to the creator, Reborn should be composed of more than 1000 planets, where every player cooperates to build one and asset it, or even build new ones. The highest hype is all around one of the planets, which should represent the Hollywood planet and where lots of celebrities are expected to participate.

These are our favorite picks to celebrate Star Wars day with the best AR/VR immersive experiences. So, now that you have loads of options on how to celebrate Star Wars day, have you decided your favorite “galaxy” where to pull out your lightsaber yet?

Pre-Pandemic values for the Travel & Tourism Industry, according to the WTTC, accounted for over 10% of the global GDP, meaning it’s still one of the most attractive activities for people worldwide, who are constantly looking for innovative and engaging ways for exploring cities, landmarks, museums and other attractions.
The demand for memorable experiences, coupled with the advancements in the technology, led to the transition from Cultural Heritage to Digital Heritage.
According to UNESCO, Heritage is defined as “our legacy from the past, what we live with today, and what we pass on to future generations. A heritage is something that is, or should be, passed from generation to generation because it is valued.”
Furthermore, UNESCO defines Digital Heritage as something that “is made up of computer-based materials of enduring value that should be kept for future generations.”
A survey from Osservatori Digital Innovation gathered information from over 400 Italian cultural heritage operators, finding that 11% of them are already providing AR/VR experience to their visitors, while 50% of them are thinking about introducing some sort of immersive experience in the future.
This premise prompts us to explore in more detail the Digital Heritage industry and the process and tools needed to design and implement successful immersive experiences in the cultural heritage sector.
Designing Digital Heritage experiences requires a preliminary stage related to historical research in order to guarantee a high degree of accuracy of both storytelling and digital assets. It is true that immersive experiences have to be entertaining, but they have to be accurate and scientifically verified nonetheless.
Typically during this stage, experts from different disciplines have to be involved in the process, from historians to archeologists, including software developers and digital creatives.
The output should be a scientifically validated set of digital assets that will be included in the web, mobile or wearable applications.

Once the historical context has been defined, it becomes possible to start creating the digital assets to be incorporated into the virtual experiences.
As of today there are several different ways to produce 3D content with the two most common approaches being 1) from a photogrammetric survey and 2) from scratch.
There are a few reasons why a team working at a Digital Heritage project decides to rely on photogrammetry for the reconstruction of objects, monuments and environments in general, the first one being the ability of scanning large sites and objects in a short time, while getting a high degree of accuracy and quality. Furthermore, photogrammetry is often used to get tracking data needed for 3D object recognition and tracking, a method used for Augmented Reality experiences that require the perfect superimposition of virtual content to the real object.
The benefits of using photogrammetry come also with a few downsides. Working with photogrammetry requires the digital team to be on-site, often requiring special permissions to operate in areas with restrictions, especially if using drones. Moreover, photogrammetry may be expensive in some cases because it requires special equipment (not always) such as depth cameras, drones, etc…
Finally in order to obtain the final 3D product, photogrammetry requires a few stages of processing and optimization.
Alongside with photogrammetry another popular visual surveying technique used for Digital Heritage capture is laser scanning.
In some cases the project team decides to go for creating objects and models from scratch and that may be for several reasons. For example the site or object may not be readily available for photogrammetry or laser scanning, or simply the Digital Heritage project may be related to sites that just host a few ruins, while the ancient monuments that have to be 3D modeled have gone completely lost.
In the scenario of creating 3D assets from scratch implies following a workflow based on 3D modeling software, such as 3ds Max, Blender, Maya and so on, and all the due optimization activities. By optimization we mean creating a digital project that runs smoothly on mobile and/or wearable devices, that typically don’t have the same processing power that dedicated workstations for 3D modeling have.
This 3D models’ optimization for Augmented and Virtual Reality requires activities on poly count and textures mostly, in order to make them suitable for the target devices.

When dealing with Digital Heritage projects the goal is usually to provide a highly engaging experience for tourists and visitors, letting them discover venues with innovative tools and techniques.
One of the most important elements to engage the user is to design and create a digital storytelling that puts together history, curiosities and fun in a single experience.
The storytelling can be designed by giving the experience a chronological sense, or even by letting users explore without a given order, and that has to be decided according to the peculiarities of the site.
Enjoying AR & VR Digital Heritage experiences can vary greatly in terms of user experience and technical approach, depending on the location of the experience with the main distinction being between indoor and outdoor.
Indoor environments are typically more controlled in terms of spaces, lighting and routes. Objects inside museums, art galleries and other indoor institutions are less subject to changes, they are not affected by climatic aspects, changing lighting conditions during the day and that makes it generally easier to design, implement and even run Digital Heritage projects.
For indoor projects it is also easier to manage devices, if the experiences foresee their use, compared to outdoor areas where there may be no boundaries at all and controlling how devices are being distributed and recollected can be more challenging.
A relevant project of indoor Cultural Heritage valorization in which Inglobe took part, which we consider worthy of mention is the “The Ara As It Was”, regarding the Ara Pacis, an ancient Roman altar hosted in a spectacular building in the heart of Rome.
When target sites are located outdoors the technical approach followed and the resulting user experience can change compared to indoor locations. That’s the case of archeological sites and city tours for example.
Working outdoors implies being subject to day and night, varying lighting conditions, varying weather, seasonals changes in the environment and so on. All these variables make it harder to design a solution that works in all such conditions and may require some kind of adjustment.
For example when working with Object Recognition, varying lighting conditions and shadows are challenges that must be properly tackled.
In some cases devices used outdoors can suffer some kind of stress as well, like for example extreme temperatures that can jeopardize proper operation. These issues can be mitigated as well with the proper experience and equipment.
A relevant project of outdoor Cultural Heritage valorization in which Inglobe took part, which we consider worthy of mention is the Circo Maximo Experience.
Depending on how the project has been designed and on what kind of device it will have to run, there can be several options for the development of the experience. The project may run on one or more of the following: web browser; mobile device; wearable device.
The user experience will necessarily be different on these platforms, since on some you interact through the mouse, on one interaction is managed by taps and in other cases interaction is voice controlled or even totally automated.
Development platforms may include custom coding using an Augmented Reality SDK, development on Unity or Unreal Engine and it may or may not include mobile/wearable development if the experience has to be packed for such devices.
However on the market there are tools like AR-media Studio that let you easily integrate your immersive content (3D, 360s, Videos, etc…) in a straightforward manner, by using a visual approach that requires no coding at all.
Creating Digital Heritage projects with AR-media is easy and fun. Contents can be downloaded right away or can be saved on devices for later use, a useful functionality when there is a chance of using devices in remote locations or in absence of an internet connection.

Technology is now an integral part of our lives, augmented reality and virtual reality experiences are becoming increasingly popular in the beauty industry as well, permanently changing the online shopping landscape for the beauty sector. The aim is to personalize the offer, to listen more and more to a demanding consumer, to collect useful data for the development of future products.
This is why we are increasingly talking about beauty technology. At the annual event of the Consumer Technology Associations, the importance of AR & VR technologies in personalized beauty emerged. Several innovative technologies for the beauty sector were highlighted. Who would have thought that in 2022 new technologies would allow consumers to watch and take part in the production of their own lipstick?

Thanks to augmented & virtual reality in the beauty industry, customers can virtually experience products on their face, thus minimising returns. They will know exactly what they are buying and how the product will perform on their skin, reducing the chances of dissatisfaction. They will be happier and in addition to increasing sales, AR can also help brands measure the interest and popularity of a particular product. Because of these numerous benefits and advantages, the adoption of these technologies by beauty brands has increased by 32%, with the aim of going beyond the physical experience customers have in shop.
Although physical stores account for an important part of sales, virtual channels are increasingly a reality to be converted to. The beauty experiences that customers can enjoy through augmented reality are only the beginning of an increasingly tech-savvy beauty world. Even before the pandemic, people were increasingly concerned about testers as a hygiene issue. As global health concerns surrounding the pandemic increase, physical testers are rapidly being replaced by hyper-realistic digital testing experiences.

As early as 2020, some brands, such as MAC and Sephora, took their first steps towards artificial intelligence by installing it within their shops. For example, “magic mirrors” have been introduced: consumers can see themselves in digital mirrors with their chosen cosmetics. The user, after taking a lipstick from a box placed right in front of the mirror, can see herself with the chosen product on her lips or customers can experiment and see themselves with multiple looks and combinations of cosmetics.

AR & VR in the beauty industry are being used in projects experimenting with new ways of communicating the product to the end user, such as Augmented Packaging, Mixed Reality Tours and Virtual Try-on. Augmented Packaging is the container that, thanks to augmented reality, becomes a link between consumer and brand. Through virtual reality it is possible to bring customers into the company without the need for them to travel.

The impossibility of trying out a physical experience in-store will be increasingly compensated for by company websites with strong storytelling, detailed product descriptions, illustrations that evoke the texture and sensory side of the product, and having make-up and hair coloring tried out virtually. Solutions that will have to become more refined and precise to gain the trust of those who want to buy.
Virtual reality and artificial intelligence will be the new keywords of the cosmetics of the future. The goal for brands is to establish a loyal relationship with customers. For this reason, the virtual entertainment experience given to users seeks to encourage a kind of escape from the classic way of perceiving beauty.
The various proposals from brands are endless to exploit the maximum potential of AR & VR, such as the ‘Virtual Try-On‘, an advanced version of the old APPs that allowed beauty products to be tested virtually. It has been launched in recent months by L’Or?al Paris, Maybelline, NYX Professional Makeup and MAC Cosmetics, some of the world’s best-selling make-up brands.

With the virtual try-on, the customer can wear new shades and products live to see the effect on the face in a completely realistic way. The virtual try-on is just a click away from smartphones and tablets or from a computer equipped with a webcam. To make the trials even more realistic, you can use the function that allows you to split the screen into two parts, so that the selected product is only applied to half the face. This makes it even easier to see how your look changes. According to data from an analysis carried out by Pambianco Beauty magazine, the virtual try-on increased user engagement by 80%.
The advantages of AR & VR in the beauty industry are many:
– It digitizes the experience: a real 3D online fitting of the product anywhere and anytime as if you were in a physical shop.
– Reduces uncertainty: AR removes doubts about the final outcome of the fitting, one of the main barriers to online purchase.
– Increases social engagement: the Virtual Try On in AR can be instantly shared creating a huge explosion of content on social networks.
– Saves time: trying on the product in any location regardless of your location avoids long distance travel and the stress of “fitting” on site.
– Reduces the return rate: Virtual Try On avoids the need for dissatisfied customers to go through long and laborious procedures to return the product.
– Strengthens the relationship between customer and brand: the product “comes to life”, giving it a strong value connotation from the very first moment.

My Beauty Whisper: digital beauty advice for everyone. This idea took shape in the first year of the pandemic and in October 2020 My Beauty Whisper was launched: the innovative app for free personalized beauty advice, accessible to everyone. This project allows users to book their own beauty consultation with a team of experts who will advise them, via chat or call, on the most suitable cosmetics. In addition, the app offers other services such as live streaming with the best professionals or influencers in the sector and make-up, skincare and useful tips classrooms. Many beauty brands have joined the project such as Dior, Elizabeth Arden, Cartier, Elie Saab, Gucci, Biotherm, Olaplex, Aveda and many others.

Charlotte Tilbury’s online shop is launching a new NYX Cosmetics campaign on Snapchat and Triller for the Christmas shopping season, allowing users to enjoy a unique virtual and augmented reality shopping experience. The beauty brand’s debut on Triller, an app that allows users to create short entertainment videos, brings the world of beauty to a new platform. The virtual experience that users can try out on Snapchat immerses them in the world and values of the beauty brand, in a virtual experience where fun is never lacking. Through the internal camera, users can see the make-up created with the new NYX Cosmetics products directly on their face. With the external camera on the other hand, the user is transported to a real digital boutique where he or she can enjoy an A/R shopping experience that allows him or her to purchase products with a simple click.

L’Or?al and Perfect Corporation are collaborating with YouCam Makeup, a beauty app based on augmented reality. This collaboration offers make-up consumers the opportunity to virtually experience L’Or?al brands’ collections, learn about the products and shop through the App or in shops. The collaboration between Perfect Corporation and L’Or?al accelerates the creation of omnichannel services to enhance the consumer experience at every touch point. Virtual make-up, live streaming, augmented reality shopping are key features in a modern beauty journey that integrates online and offline experience.


The doors of the Metaverse are accessible to anyone interested, through the various platforms that have contributed to its advent. If, in fact, the idea of a virtual reality is often linked to a fantasy video game or to never-before-seen worlds, the platforms of the metaverse make it possible to make this virtual reality increasingly real.
According to a recent study by Gartner, in 2026 25% of the global population will spend at least one hour a day in the Metaverse for various purposes such as work, shopping, education, social interaction and entertainment. Considering that 2026 is only four years away, it is safe to say that the Metaverse will soon be part of our everyday lives.

In these ‘new worlds’ you can mostly enter for free and create your own avatar. On these Metaverse platforms there are other users, with whom you can have a coffee, go for a walk, see a concert, attend a fashion show or an art exhibition, so from this point of view it can be seen and evolution of traditional 2D chats.
One of the “oldest” virtual universes and protagonist of numerous transactions. Launched in 2016, today it can count on a solid community of users and a very long list of brands that have started to populate this platform. Based on Blockchain technology, it is a democratic and completely decentralized world; all holders of the MANA currency (Decentraland’s currency), can take part in decisions on the platform through a vote.

At the end of December 2021, there were more than 800,000 registered users and just under 500,000 monthly active users. Entering the Decentraland Metaverse is very simple: simply go to the site, create an account with your avatar, start the adventure and explore.
Decentraland is a completely open virtual world in which users are asked to interact with each other as in a parallel life, socializing and taking part in the activities and economy of Genesis City. To play in Decentraland you can log in as a guest user, simply explore the world by opening the website in your browser, create an avatar, give it a name, and accept the terms and conditions of the community.
You will also need a crypto wallet capable of properly storing your Ethereum tokens in order to experience the full benefits of Decentraland. If you don’t have a wallet, you will still be allowed to walk around and customize your avatar; but you will not be able to participate in trading activities or the in-game economy.

Decentraland hosted the first Fashion Week in the history of fashion in the virtual world from 24-27 March 2022. The aim of Metaverse Fashion Week was to experience fashion from different perspectives and to make high fashion accessible to everyone. In order to participate in the Fashion Week events, it was sufficient to connect your Metamask or visit the Metaverse in guest mode.
Decentraland provided the coordinates of all the event zones and with a simple click you could reach afterparties, digital shops, fashion shows and conferences organised by many brands. The Metaverse Fashion Week at Decentraland also gave a big boost to the price of MANA, which increased by 7% since 23 March, the day before the event began.

The Sandbox is a virtual metaverse that has become popular since announcing its partnership with Meta. Its avatars have a visual block style and can build, own and monetise using NFT and SAND. The Sandbox is a decentralised, community-driven gaming ecosystem where creators can share and monetise their voxel creations and game experiences created on the Ethereum blockchain.

The Sandbox metaverse is actually a puzzle made up of many small platforms that, like a large network, connect and interact with each other. Within it, each user will be able to create, exchange, buy or sell digital avatars, or buy, sell or rent a real plot of land. Graphically, the maps are an explosion of colours. The impression is that of being in a world somewhere between Minecraft and Second Life, where there is enormous room for creativity and complex experiences can be created, based on lively and constantly moving communities.
Over time, the platform has partnered with over 165 brands to create avatars in the virtual world of celebrities such as Snoop Dog and The Walking Dead.

Among the different brands that have collaborated with the platform, Gucci has created its own virtual world. The collaboration between the two companies is based on the creation of an interactive fashion experience based on Gucci Vault, an experimental space. The brand has purchased an indefinite amount of land on the platform, with the aim of creating its own virtual concept store, where it can sell items created by its designers.

Arianee, the leading web3 solutions platform dedicated to brands, also wants to create experiences balanced between real and virtual, offering users the first service that combines real and virtual assets through Nft solutions: or metaverse ready, which stands for the ability to insert solutions for companies with an Nft related to a real asset into the metaverse. The possibilities are endless and only limited by the creativity of brands who will have the opportunity to mix physical, digital, experiential, engaging and attractive offers for their users.
The entire Metaverse hype started when Mark Zuckerberg announced his company Facebook would change its name to Meta, to reflect its increasing investments in the file of wearable devices and immersive worlds.
Of course Facebook, backed by its 3 billions users base has a strong advantage in starting a new Metaverse platform, which in fact did, by announcing Horizon Worlds. This platform is currently available to selected countries (U.S. and Canada) and it is limited to those who own an Oculus (now Meta).
Horizon Worlds is linked to a Facebook account and lets you interact with other users by means of your virtual avatar. The metaverse also features a world builder that lets users build places according to their needs.

It?s early to say if Horizon Worlds will become the reference Metaverse platform, it can certainly enjoy an excellent initial positioning.
Quoted at USD 41 billion, it has the fastest growth in the metaverse sector. This platform, founded in 2004, is a virtual universe in which to interact with other users.
Most of the games available on this platform have been created by the users themselves. Many users have made the creation of games a way of life, in fact Roblox could be compared to a large library of “user-generated content”.

The aim of Roblox’s creators is educational, allowing children to test their imagination, as well as taking their first steps into the world of programming by creating their own games individually or collectively. Furthermore, according to Craig Donato, chief business officer of Roblox, one of the reasons for Roblox’s popularity is its emphasis on “unstructured play”. Unstructured play is nothing more than play activities in which children engage in games that do not have specific learning objectives.
Roblox is completely free, but within the platform, there is a currency called “Robux” which is not entirely free. When signing up for Roblox, the user is asked to create a username which possibly does not have to be their real name. On your profile, you can see the games you have played, you can post to your feed and you can also show who your friends are, who you follow and who follows you.
Roblox has around 100 million active users and most of them are under 18. The interesting and curious fact is that Roblox has the smallest community of all the other platforms: 24% of 10-12 year olds use Roblox, more than TikTok and Snapchat.

As well as finding the magic formula for success, the virtual platform launched a special collaboration with luxury brand Gucci. This event allowed the brand itself to feature some items that players are literally paying through the nose for. Gucci is launching the “Gucci Garden” on Roblox, a digital world deeply inspired by the commercials with which the fashion house has been promoting its imagery for years. Each player will play as a mannequin without colors, which will be decorated according to the interactions with the environment, in order to create a unique and visually engaging interactive experience.

Nike has also decided to enter the Roblox world by creating its own sub-world called Nikeland, a virtual space dedicated to the world of sport.
Spatial is one of the most interesting Metaverse platforms for at least a couple of reasons:
Just like the other platforms, Spatial offers you the possibility to join virtual spaces with your virtual avatar that can be customized starting from a face photo, giving it a highly realistic look. Spaces are searchable visually or through a text search and are sorted according to popularity, that corresponds to the number of users currently inside a virtual space.

Many of the available spaces feature NFT artwork that users can look at and, only with the Web version, can open the corresponding artwork on the OpenSea platform, allowing you to get more information about the artist and eventually letting you buy the piece.
The experience on wearable devices such as Oculus Quest 2 is much smoother than on Desktop, but that also depends on your personal computer technical specs.
Decentraland, Roblox and The Sandbox are similar projects but also have big differences. While Decentraland focuses on a virtual second life, The Sandbox and Roblox are real metaverse platforms where users can create games and bring fantasy worlds to life.
Below are some of the main differences:
More importantly, The Sandbox has a detailed roadmap, planning to deploy the platform to mobile devices by the end of 2022. In contrast, Decentraland’s roadmap is probably not as ambitious. The Sandbox is more centralized with experienced game developers, while Decentraland relies on its DAO (Decentralized Autonomous Organization) for development.
Another element that you should consider when picking your reference Metaverse platform is related to supported devices. Some of them can just be enjoyed via web browser, thus offering a limited immersive experience, while others let you access the virtual worlds via mobile and wearable devices.

While a gaming metaverse like Roblox cleverly combines multiplayer dynamics with the ability for users to create content, a blockchain-based metaverse like The Sandbox allows it to go much further, allowing participants to own property, much like the real world, where they can start real business ventures. The Metaverse leverages on the blockchain technology to create various ways to monetise the experience, following similar dynamics to the real world, though in a fantasy dystopian context.
Based on overall user accessibility, focus on gameplay, aesthetics and the most detailed roadmap, The Sandbox and Roblox are the ‘winners’. While Decentraland boasts its DAO, having a more experienced and decentralized platform tends to produce better results in an arena as delicate and complex as blockchain gaming.
All of these platforms lead to an enjoyable experience. Thanks to them, more and more people will be able to live and experience the Metaverse in the coming years.
If you are looking for business opportunities for your brand, products and services, you don?t have to rely necessarily on one of the existing platforms, you may get more benefit instead by developing your own, or partnering with similar companies into a vertical metaverse platform designed for that goal.

What may happen in the future is that, next to the existing mass platforms, we may witness the emergence of smaller, but vertical Metaverses where companies can provide a focus experience on certain goods and services. Platforms like Roblox or Horizon Worlds may not be the best fit for companies that want to to build a tailored approach to their value proposition or that want to provide a photorealistic experience, which is something currently not provided by the most used platforms.

Building your own Metaverse requires a medium to high development effort (and cost), but may offer in turn a high control over the virtual environments in terms of quality and customization.
Also the user base of a custom Metaverse would probably be smaller than the ones you can find on Horizon Worlds or Decentraland, but companies and brands may be more interested in obtaining fewer profiled users rather than more not profiled users.

The use of Virtual Production sets a revolution in the field of content production. As we all know, the pandemic marked the end and the beginning of a new era. Together with numerous problems and insecurities, it brought significant technological resolutions and innovations, in order to make life easier and (why not) cheaper and allowing a lot of things to be more accessible remotely. Even if it was born before the pandemic, Virtual Production definitely got a significant boost ?thanks to it?.
Virtual Production is the touchpoint where the live action world and the digital one meet, removing the barriers between live production and visual effects, so that it becomes feasable to make them work together simultaneously. By using VP, the chances to make a high quality content with less effort and lower budgets are limitless and the only limit to your creativity is basically your mind. With Virtual Production, every place can be transformed to another: an empty desert can become a crowded city and basically every scenario can be digitized and created by simply using digital interactive sets or LED walls without the necessary and long use of the post-production.
This kind of technology is possible thanks to certain platforms and suites, such as Unreal Engine and Unity, that allow the creation of games, movies, any 3D content or even a metaverse, the new internet revolution where we live as virtual avatars in virtual worlds. In the Virtual Production context, the actors directly interact with the virtual objects and the surroundings. But this is only the tip of the iceberg, let?s take a closer look at what Virtual Production is and why it appears to be a great revolution.

Compared to the traditional Visual Effects (VFX), Virtual Production presents several aspects that make it completely different, starting from the very beginning. The process of using VP, indeed, starts in the pre-production phase, where you can have an initial look of what your content should look like. Using traditional VFX such as green screen and chroma key, this process is basically impossible to make. With Virtual Production you don?t need to go to certain places, spend time finding the right image and hope and guess that the final look will be the same as you thought. You can have a plain view even before starting.
Virtual Production allows you to create amazing high quality experiences cutting the long process of post-production that has always been necessary in order to realize the image intended to be created. In fact, the real-time aspect makes the whole experience quicker, since possible changes become applicable on set at that moment. The real-time aspect allows the production to also make live experiences whether it can be the newest way to make weather forecasts or whole music concerts creating incredible images otherwise impossible until not so long ago.
It is the case of Madison Beer immersive concert experience, made by Sony and Unreal Engine, gone live on Tik Tok during the pandemic and now available on Youtube, where Madison Beer played an entire concert in real time virtual production, showing worldly what Virtual Production and creativity can do.

One of the biggest revolutions of Virtual Production, as said, is its quicker process. This is due to the fact that for some kinds of productions, the use of Green Screens or LED Walls may not be necessary, since all the creations are made virtually. Using a virtual environment, in fact, the crew can change from scene to scene, in the same location, without interruptions.
Not using the green screen means more accuracy of the image realism and also less stress over the guessing of the right lighting, colors, ideas of how it should be and the sense of disconnection that may come.
This also benefits the actors, who have the possibility to see in real-time how the environment is and thus, the acting process seems to be easier and more engaging. Moreover, it is more empathetic to the audience, creating in the actors the so-called ?sense of presence?.
If you are a Star Wars fan, you have probably heard about the The Mandalorian Series. Well, season two is entirely made with Virtual Production in collaboration with Unreal Engine. It is now famous for its unbelievable high quality and revolutionary making process.

With the tools dedicated to creating Virtual Productions becoming more and more sofisticated, with an attainable quality level close to photorealism, production houses are turning more and more to VP because it allows them to make use of 3D assets for multiple purposes, for example they can do both a Movie and a Videogame with the same environment and that’s certainly a cost-effective solution. A recent case of Virtual Production of this kind is The Matrix Awakens, where they used the same 3D assets (e.g. the city) for both the Movie and the Videogame.

The need of finding the right places, of moving to certain areas in order to make particular scenes, or the need of a numerous crew is no longer a burden that the productions need to carry thanks to Virtual Production. With 3D technologies and virtual production, the workload is a lot lightened and thus the budgets become significantly reduced, that’s mostly possible because a less hardware-intensive approach can be used. You don?t need Hollywood’s budgets, but just a little studio where you can burst your creativity.Â

This is a substantial revolutionary aspect, since the lower costs increase the number of the companies who can take advantage of using Virtual Production. This means that even smaller companies can experiment with the improvements and the conveniences of Virtual Production and aim to have high quality final products. The lower budget also allows companies from different backgrounds such as marketing, communication agencies and so on, to experiment with these new technologies and create brand new high quality content.

In the end, Virtual Production can actually ?save you?. It helps you save time, it helps you save money and it helps you save a lot of stress, all of that guaranteeing the most effective high quality product.

Using AR, artists can bring art to a new level. We all know that every time a new technology or a new tool takes life in our world, the artists are among the first ones to try it, experiment it and eventually make it more commercial. The truth is that they can actually be the pioneers of a new way of seeing life, with their vision of combining creativity and technology and sometimes they really do their part in changing things and make the world a little brighter. This is the case of Augmented Reality.
According to some of the artists that are using it, Augmented Reality (AR) can bring the art world to a new level. They could have the chance to express themselves in ways they couldn’t believe possible and most of all, every piece of art can become a new different kind of experience.
An AR artwork can appear more immersive, adding more value to the experience of the public. Art is creating emotions, feelings, deep thoughts on the person who is looking; art is sharing terrifying secrets and revolutions while creating beauty. Augmented Reality can enhance all that, not only for Art Galleries and Museums, but also for Freelance Artists.
Numerous artists are now involving in their works the AR component as means to create more immersive experiences and generate stronger emotions. Here are the ones who impressed us more.
The company Adrien M and Claire B is a french artist company that combines digital and living arts, creating unique performances full of beauty and poetry. Using technological tools to enhance their living art performances, they “transcend the spatial boundaries of stage and the time limits of performance, […] creating an art of movement to set the human body in resonance with graphic and digital arts. The result is a poetic visual language blending imaginary, real and virtual dimensions while bearing unlimited opportunities for artistic exploration.” With ‘Acqua Alta – crossing the mirror’, the company created an immersive AR experience where “ink drawings and white folded paper come together to reveal the virtual life of dancing miniature beings and their dive into the imaginary realms of water”.

Esoulito is a brazilian artist based in Sao Paulo, who combines Augmented Reality with street art and murals, creating a brand new way of making street art. You can have access to all his works on his IG profile or have a look at his website, where it is possible to admire most of his works and collection and eventually buy them. He creates old classic portraits like the Birth of Venus or ancient statues modified in street art. To all that, he adds the AR element, to make them move, live, and send further messages. Our favorite is definitely the AR Monnalisa in street art!



Another AR and VR artist that is worth mentioning is Sianfan. The peculiarity of Sianfan is her ability to merge the digital world with nature and with her own body, creating beautiful experiences full of poetry and intensity. In her work “Partial Bodies”, she presented a meditation between the natural and the virtual world and their relationship, analyzing the female body and nature in a digital environment. Her work can be described as “undeniably digital, yet innately organic, the entangled bodies present fragmented forms that reflect the uneasy relationship between the natural and the virtual.”

If you love steampunk style and technology, you cannot but love Marc o Matic. He is famous for merging traditional art and technical animation and immersive tech, with a retro steampunk style all in it. Using mobile devices, viewers are able to see the work of art in a much deeper way. When hovering your phone over an artwork, the AR element brings the artwork to life through animation and sound, revealing more detail to the story behind the work. Needless to say, the result is simply amazing! He defines himself a “creative technologist”, indeed, he also creates virtual reality art works and 2D and 3D animations.

Basically all the artists mentioned above need to use an app in order to make the viewer see the AR element in their works. For instance, to give life to your works, you can use AR-media. With AR-media you can design, implement and share your creations without coding, creating all the immersive experiences you want and taking art to a new level.
It doesn’t matter if you, as an AR Artist, want to create immersive content associated to a painting or a graffiti, or if you want to visualize a 3D model in the environment. AR-media lets you create both Planar and Spatial Augmented Reality experiences.
Using Augmented Reality in the art field can be a new and innovative way to take art to a new level. AR artists can enhance and grow their already existing artworks, but also experiment to create brand new ones, allowing them to express themselves in ways they couldn’t imagine being possible. They now have the potential to unlock new forms of storytelling and self-expression, bringing the viewers to live deeper experiences and thus enhance feelings in the spectators. What are you waiting for?