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Why has the old AR-media Plugin been replaced by the new AR-media Platform?

There are basically two reasons why we have changed the AR-media business model:  The old AR-media Plugin was a standalone application that allowed the creation of AR projects inside third party 3D software. Success of the former AR-media Plugin has … Read More

Using HTML5 Assets

You can create mini-apps and embed them into your experiences using HTML5 assets. In order to use a HTML5 asset with your experiences you must prepare the content using the HTML authoring tool you prefer, compress the mini-app into an … Read More

Using Call To Actions (C2A)

Call To Actions (C2A) are used to present the user some information or instructions relevant to the content he or she is going to see (at the beginning of an experience’s scene), specifically they are ‘per scene’ this meaning that … Read More

Using Button Assets

To add user interactivity to your experiences (AR or 360) you can create a Button asset. Buttons are defined by 3 possible states, each described by the corresponding image: Default (unpressed) Pressed Disabled When you create a Button asset you … Read More

Using 3D Model Assets

The main ingredient of any Augmented or Virtual Reality experience are 3D models, either static or animated. Using the AR-media Studio tools you can import and use complex 3D models to present your products to customers or projects to your … Read More

Using Videos Assets (2D, 2D with Alpha, 360)

Videos are very powerful media when you want to create engaging experiences, with AR-media Studio you can use them in several ways, for example by anchoring them:  To a planar trigger (like a poster or a magazine’s cover) To a … Read More

Using Images Assets (2D and 360)

When creating AR experiences you will use images in different forms and for different purposes, the kind of images that you will manage are 2D images and 360 images. For instance you can use a 360 panorama image to create … Read More

Using Audio Assets

Audio assets are used to add an audible dimension to your experiences, you can play a sound when the user touches a 3D model or a button, or when an animation ends for example.  To add an audio asset just … Read More

Working with Multimedia Assets

To create compelling experiences you should consider to use various kinds of multimedia assets: Images, videos and audio. The AR-media Studio authoring platform allows you to use them all in a streamlined way. Let’s see how in the following sections. … Read More

Introduction

With the AR-media Studio platform you can manage a plethora of different assets types: Images, 3D models, audio and video, user interface’ elements like buttons and interactive assets like HTML5 content. In the following sections you will find details about … Read More

Selecting and Updating Assets and Projects

When you create an Asset or a Project you provide some data, such as a description or name and, in some cases, an image. If you want to modify this data later on, or if you want to add a … Read More

Searching Assets and Projects

Working with lots of assets and projects can be difficult as soon as their number increases, but to speed up assets and project selection you can rely on the Search panel available in the leftmost area of both the Assets … Read More

Managing Assets and Projects

In order to manage the available assets or projects you use the current manager’s toolbar: Adding Assets and Projects To add either a new Asset or a Project click the + button.  Creating Folders To create a new folder, either … Read More

Introduction

As you have seen so far, assets and projects are managed using the Assets Manager and Projects Manager respectively. Both managers are organised like a file system of your computer (with a few differences though): You can arrange assets and … Read More

Testing and Distributing Projects

Testing & Distributing Projects When you have created and completed at least one Scene, you can preview the related Experience using the QR code that the platform generates for each Experience, in order to do so just click the QR … Read More

Configuring Scenes

The actual content of a Scene is defined using the Scene Editor which is a powerful tool that allows you to preview, arrange and connect 3D models, multimedia assets and user interface elements. You can preview 3D models animations, videos … Read More

Creating Scenes

Once you have created a Project and at least one Experience added to it, you can start adding scenes. A Scene is where you actually arrange your assets, define actions in response to events and ultimately define how the overall … Read More

Creating Experiences

A Project is made of one or more experiences. An Experience defines which virtual scenes are meant to be shown and how they should be shown, specifically: A planar Project can contain one or more Experiences, each defined by the … Read More

Creating Projects

When you have some asset to use, you should switch to the Projects Manager area to start a new Project that can be: Planar Spatial Geo Located A planar project allows you to detect and track planar images (also called … Read More

Importing Assets

The first thing you should do is to enter the Assets Manager and upload some Asset that you can later use for instance to create an Augmented Reality experience. Assets can be: 3D Models Images Videos (with or without alpha … Read More